/*
*  Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go-module.js';
/**
 * The FreehandDrawingTool allows the user to draw a shape using the mouse.
 * It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up,
 * and puts all of those points in a {@link Geometry} used by a {@link Shape}.
 * It then adds a node data object to the diagram's model.
 *
 * This tool may be installed as the first mouse down tool:
 * ```js
 *   myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool());
 * ```
 *
 * The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}.
 * The node data added to the model can be customized by setting {@link #archetypePartData}.
 *
 * If you want to experiment with this extension, try the <a href="../../extensionsTS/FreehandDrawing.html">Freehand Drawing</a> sample.
 * @category Tool Extension
 */
export class FreehandDrawingTool extends go.Tool {
    constructor() {
        super();
        // this is the Shape that is shown during a drawing operation
        this._temporaryShape = go.GraphObject.make(go.Shape, { name: 'SHAPE', fill: null, strokeWidth: 1.5 });
        this._archetypePartData = {}; // the data to copy for a new polyline Part
        this._isBackgroundOnly = true; // affects canStart()
        // the Shape has to be inside a temporary Part that is used during the drawing operation
        this.temp = go.GraphObject.make(go.Part, { layerName: 'Tool' }, this._temporaryShape);
        this.name = 'FreehandDrawing';
    }
    /**
     * Gets or sets the Shape that is used to hold the line as it is being drawn.
     *
     * The default value is a simple Shape drawing an unfilled open thin black line.
     */
    get temporaryShape() { return this._temporaryShape; }
    set temporaryShape(val) {
        if (this._temporaryShape !== val && val !== null) {
            val.name = 'SHAPE';
            const panel = this._temporaryShape.panel;
            if (panel !== null) {
                panel.remove(this._temporaryShape);
                this._temporaryShape = val;
                panel.add(this._temporaryShape);
            }
        }
    }
    /**
     * Gets or sets the node data object that is copied and added to the model
     * when the freehand drawing operation completes.
     */
    get archetypePartData() { return this._archetypePartData; }
    set archetypePartData(val) { this._archetypePartData = val; }
    /**
     * Gets or sets whether this tool can only run if the user starts in the diagram's background
     * rather than on top of an existing Part.
     *
     * The default value is true.
     */
    get isBackgroundOnly() { return this._isBackgroundOnly; }
    set isBackgroundOnly(val) { this._isBackgroundOnly = val; }
    /**
     * Only start if the diagram is modifiable and allows insertions.
     * OPTIONAL: if the user is starting in the diagram's background, not over an existing Part.
     */
    canStart() {
        if (!this.isEnabled)
            return false;
        const diagram = this.diagram;
        if (diagram.isReadOnly || diagram.isModelReadOnly)
            return false;
        if (!diagram.allowInsert)
            return false;
        // don't include the following check when this tool is running modally
        if (diagram.currentTool !== this && this.isBackgroundOnly) {
            // only operates in the background, not on some Part
            const part = diagram.findPartAt(diagram.lastInput.documentPoint, true);
            if (part !== null)
                return false;
        }
        return true;
    }
    /**
     * Capture the mouse and use a "crosshair" cursor.
     */
    doActivate() {
        super.doActivate();
        this.diagram.isMouseCaptured = true;
        this.diagram.currentCursor = 'crosshair';
    }
    /**
     * Release the mouse and reset the cursor.
     */
    doDeactivate() {
        super.doDeactivate();
        if (this.temporaryShape !== null && this.temporaryShape.part !== null) {
            this.diagram.remove(this.temporaryShape.part);
        }
        this.diagram.currentCursor = '';
        this.diagram.isMouseCaptured = false;
    }
    /**
     * This adds a Point to the {@link #temporaryShape}'s geometry.
     *
     * If the Shape is not yet in the Diagram, its geometry is initialized and
     * its parent Part is added to the Diagram.
     *
     * If the point is less than half a pixel away from the previous point, it is ignored.
     */
    addPoint(p) {
        const shape = this.temporaryShape;
        if (shape === null)
            return;
        const part = shape.part;
        if (part === null)
            return;
        // for the temporary Shape, normalize the geometry to be in the viewport
        const viewpt = this.diagram.viewportBounds.position;
        const q = new go.Point(p.x - viewpt.x, p.y - viewpt.y);
        if (part.diagram === null) {
            const f = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill
            const g = new go.Geometry().add(f); // the Shape.geometry consists of a single PathFigure
            shape.geometry = g;
            // position the Shape's Part, accounting for the strokeWidth
            part.position = new go.Point(viewpt.x - shape.strokeWidth / 2, viewpt.y - shape.strokeWidth / 2);
            this.diagram.add(part);
        }
        // only add a point if it isn't too close to the last one
        const geo = shape.geometry;
        if (geo !== null) {
            const fig = geo.figures.first();
            if (fig !== null) {
                const segs = fig.segments;
                const idx = segs.count - 1;
                if (idx >= 0) {
                    const last = segs.elt(idx);
                    if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5)
                        return;
                }
                // must copy whole Geometry in order to add a PathSegment
                const geo2 = geo.copy();
                const fig2 = geo2.figures.first();
                if (fig2 !== null) {
                    fig2.add(new go.PathSegment(go.PathSegment.Line, q.x, q.y));
                    shape.geometry = geo2;
                }
            }
        }
    }
    /**
     * Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry.
     */
    doMouseDown() {
        if (!this.isActive) {
            this.doActivate();
            // the first point
            this.addPoint(this.diagram.lastInput.documentPoint);
        }
    }
    /**
     * Keep accumulating points in the {@link #temporaryShape}'s geometry.
     */
    doMouseMove() {
        if (this.isActive) {
            this.addPoint(this.diagram.lastInput.documentPoint);
        }
    }
    /**
     * Finish drawing the line by adding a node data object holding the
     * geometry string and the node position that the node template can bind to.
     * This copies the {@link #archetypePartData} and adds it to the model.
     */
    doMouseUp() {
        const diagram = this.diagram;
        let started = false;
        if (this.isActive) {
            started = true;
            // the last point
            this.addPoint(diagram.lastInput.documentPoint);
            // normalize geometry and node position
            const viewpt = diagram.viewportBounds.position;
            if (this.temporaryShape.geometry !== null) {
                const geo = this.temporaryShape.geometry.copy();
                const pos = geo.normalize();
                pos.x = viewpt.x - pos.x;
                pos.y = viewpt.y - pos.y;
                diagram.startTransaction(this.name);
                // create the node data for the model
                const d = diagram.model.copyNodeData(this.archetypePartData);
                if (d !== null) {
                    // adding data to model creates the actual Part
                    diagram.model.addNodeData(d);
                    const part = diagram.findPartForData(d);
                    if (part !== null) {
                        // assign the location
                        part.location = new go.Point(pos.x + geo.bounds.width / 2, pos.y + geo.bounds.height / 2);
                        // assign the Shape.geometry
                        const shape = part.findObject('SHAPE');
                        if (shape !== null)
                            shape.geometry = geo;
                    }
                }
            }
        }
        this.stopTool();
        if (started)
            diagram.commitTransaction(this.name);
    }
}
